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The Hulk - Fan art

I started this project as a simple study of comic book-style anatomy, but it gradually turned into a bit serious project. I used Zbrush for Sculpting/Modelling, Mari to paint some scanned displacement maps around the hand and fingers. For this project, I decided to use Zremesher instead of manual retopology and unwrapped UVs within ZBrush using polygroups for creating separate UV Islands. After that, I imported it into Maya and arranged them into multiple tiles. I used Substance Painter 3D, and for rendering, I used Marmoset Toolbag 5.

Sculpting Breakdown in ZBrush

Sculpting Breakdown in ZBrush