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Wraith - God of War Ragnarök: Valhalla Fan art - Real Time

My take on the wraith from the God of War Ragnarök Valhalla DLC. I saw this character while watching a live stream of Santa Monica Studios presenting at Gnomon. I have always been a fan of the God of War franchise, and this character looked really cool because it's from the Greek era of God of War, but reimagined. I have taken some creative liberties with this, particularly in the anatomy. Also, while making sure it doesn't deviate too much from the Original.
I did the modeling/sculpting from scratch in ZBrush. I used Maya for retopology and UV unwrapping, Substance Painter for texturing, and Mari for painting some displacement maps. For rendering, I used Marmoset initially for testing materials while texturing, then later imported it into Unreal Engine 5.

Poly count: 71,216 Triangles/ 36,391 Faces.

Here is a breakdown of this project: https://www.artstation.com/artwork/3EY2Jm

The original Artwork: Angela Rico and Bernardo Cruzeiro, art-directed by Raf Grassetti: https://www.artstation.com/artwork/rl9V5O

Poly count: 71,216 Triangles/ 36,391 Faces

Poly count: 71,216 Triangles/ 36,391 Faces